Building It Is Just the Beginning: Why Your Software Needs Users to Matter

Building It Is Just the Beginning: Why Your Software Needs Users to Matter

Patrick Farrell

Building It Is Just the Beginning: Why Your Software Needs Users to Matter

You did it. You shipped.

The code works. The features are there. You vibe-coded your way to a working product in record time. It's elegant, functional, and solves a real problem.

Now what?

This is where most developers get stuck. They think shipping the product is the finish line.

It's not. It's the starting line.

The hardest part isn't building the software. The hardest part is getting people to use it.

The Brutal Truth About Building Software

Here's what nobody tells you when you start:

Building the software: 20% of the work

Getting people to use it: 80% of the work

You can spend weeks vibe-coding the perfect solution. Beautiful architecture. Clean code. Great UX. Zero bugs.

And it can sit there, unused, unknown, irrelevant.

The best software in the world doesn't matter if nobody uses it.

This isn't a technical problem. You can't code your way out of this. This is a human problem—a communication problem.

You need to answer two questions:

  1. Why does this exist?
  2. Why should anyone care?

If you can't answer these clearly, you're dead in the water.

You Are Your First Real User

Before you worry about everyone else, let's start with you.

Does your software solve YOUR problem?

Not "could it theoretically solve a problem." Does it solve a problem you personally have, right now, today?

If yes: Good. You understand the pain deeply. You know why it matters. You can explain it from experience.

If no: You're in trouble. You're guessing about other people's problems. You're building in the dark.

Why This Matters

When you build something that solves your own problem:

  • You know EXACTLY why it's needed
  • You understand the pain viscerally
  • You can explain it authentically
  • You know what features actually matter
  • You can demonstrate real-world use

When you build something that doesn't solve your problem:

  • You're guessing about the value
  • You can't explain the pain convincingly
  • Your marketing feels hollow
  • You don't know what features matter
  • You can't demonstrate authentic use cases

The best products come from scratching your own itch.

Developers build dev tools. Parents build parenting apps. Writers build writing tools. They KNOW the problem.

If you're building something you don't personally need, you better find someone who does and talk to them constantly.

Get Clear On What You're Creating

Most developers skip this step. They build, ship, and then scramble to explain what they made.

Stop. Think. Clarify.

Answer these questions before you try to get users:

1. What Problem Does This Solve?

Not features. Problem.

Bad: "It's a task management app with AI-powered prioritization"

Good: "You have 50 tasks and no idea what to work on first. This tells you."

Lead with the pain, not the features.

2. Who Has This Problem?

Be specific. "Everyone" is not an answer.

Bad: "Anyone who needs to manage tasks"

Good: "Solo developers juggling client work, side projects, and admin tasks"

The narrower your target, the clearer your message.

3. Why Did YOU Build This?

Your story matters. People connect with stories, not features.

Bad: "I wanted to learn Next.js"

Good: "I was drowning in client work and kept missing deadlines. Built this to save myself. It worked."

Authenticity sells better than marketing speak.

4. What Makes This Different?

Why not use existing solutions?

Bad: "It has more features"

Good: "Existing tools are bloated. This does one thing perfectly in 30 seconds."

Different is more important than better.

5. What's the Core Value?

If someone uses this for 5 minutes, what do they get?

Bad: "A complete project management system"

Good: "Clarity on what to work on right now"

One clear value beats ten vague benefits.

Why You're Building This

This is the part developers skip. They think "because I built it" is enough reason for it to exist.

It's not.

People don't care that you CAN build something. They care WHY you built it.

Your "why" is your story. And your story is how you connect with users.

The Why Template

Here's a simple framework:

"I was [struggling with X]. I tried [existing solutions], but [they didn't work because Y]. So I built [this] to [solve Z]."

Examples:

"I was spending 3 hours a day on client admin work. I tried Notion and Trello, but they're too complex for simple client updates. So I built a lightweight client portal that handles 90% of my admin in 10 minutes."

"I was learning to code and couldn't find good practice projects. I tried coding challenge sites, but they're not practical. So I built a platform with real-world projects you'd actually build."

"I was deploying projects and hitting the same infrastructure problems every time. I tried AWS, but it's overkill for simple apps. So I built templates that deploy perfect infrastructure in one command."

Your why is what makes people care.

Now Explain It to the World

You've built it. You know what it does. You know why it matters.

Now you have to tell people.

This is where most developers fail. Not because they can't build, but because they can't communicate.

Where to Start

You don't need a massive marketing campaign. You need to talk to people where they already are.

1. Write About It

Not marketing copy. Real writing about real problems.

  • Blog about the problem you're solving
  • Explain your solution
  • Show how you use it
  • Share what you learned building it

People don't want ads. They want useful content. Give them that, and mention your product naturally.

2. Show It Working

Videos, screenshots, demos. Show the actual product solving the actual problem.

Not: "Here are all 47 features"

Instead: "Watch me solve this common problem in 30 seconds"

Demonstrate value, don't list features.

3. Go Where Your Users Are

If you built dev tools: Reddit's programming communities, Hacker News, Dev.to

If you built productivity tools: Indie Hackers, Product Hunt, productivity subreddits

If you built design tools: Designer Twitter, Dribbble, design communities

Don't broadcast everywhere. Go where your people hang out.

4. Start Conversations

Don't just post and disappear. Engage:

  • Answer questions in relevant threads
  • Help people with related problems
  • Share your experience
  • Mention your product when relevant

Be helpful first, promotional second.

5. Find Your First 10 Users

Don't try to get 1,000 users immediately. Get 10.

  • Reach out directly to people who have the problem
  • Offer it for free initially
  • Ask for feedback
  • Learn from their usage

Ten engaged users teach you more than 1,000 random visitors.

The Message That Matters

Your message isn't about your product. It's about your user.

Bad messaging: "I built an AI-powered task manager with smart prioritization, calendar integration, and collaborative features"

Good messaging: "You have 50 tasks. You don't know which matters most. You waste 30 minutes every morning deciding what to work on. This tells you in 10 seconds."

See the difference?

Bad messaging is about YOU and YOUR product.

Good messaging is about THEM and THEIR problem.

The Framework

[Target user] struggles with [specific problem]. [Your product] helps them [get specific outcome] by [unique approach].

Examples:

"Solo developers struggle with client admin work eating half their day. ClientFlow helps them handle all client communication in 10 minutes by centralizing messages, files, and updates in one place."

"Indie makers struggle to explain their products clearly. LaunchPage helps them write compelling copy in 5 minutes by guiding them through proven frameworks."

"Junior devs struggle to build portfolio projects that impress employers. DevProjects helps them build real-world apps in a weekend by providing specs, designs, and guidance."

Always frame it as: Their problem → Your solution → Their result

The Consistency Problem

Here's where most developers quit: They launch, post once on Twitter, get 3 likes, and give up.

Building an audience takes consistency.

You won't get 1,000 users from one tweet. You'll get them from showing up every week for months.

  • Write regularly about the problem space
  • Share what you're learning
  • Help people for free
  • Build in public
  • Show your work

People need to see you multiple times before they trust you.

One post = "Who's this?" Five posts = "I've seen them before" Twenty posts = "They know what they're talking about" Fifty posts = "I trust them"

This takes months. That's okay. Keep going.

The Reality Check

Let's be honest about what getting users actually looks like:

Week 1: Launch. Tell your friends. Maybe 20 users. You're excited.

Week 2: Post on Reddit. Get 100 visitors. 5 sign up. You're discouraged.

Week 3: Write a blog post. 50 visitors. 2 sign up. You're questioning everything.

Week 4: Share on Twitter. 10 likes. 1 sign up. You're ready to quit.

Month 2: Keep showing up. Keep writing. Keep helping. 50 total users.

Month 3: One post goes viral. 500 new users. You're excited again.

Month 6: Steady growth. 500 users. Some paying. Getting feedback. Building features they actually want.

Month 12: 2,000 users. Clear product-market fit. Sustainable growth.

This is the normal path. Slow at first, then momentum builds.

Most developers quit in Week 4. Don't be most developers.

The Product-Market Fit Question

Getting users isn't just about marketing. It's about validation.

Are people actually using what you built?

Early signals:

  • Users come back multiple times
  • Users tell other people
  • Users ask for specific features
  • Users complain when it's down
  • Users are willing to pay

Bad signals:

  • Users sign up but never return
  • Nobody shares it
  • Nobody asks for anything
  • Radio silence
  • Nobody would pay

If you're not seeing engagement, don't just market harder. Talk to users and fix the product.

Sometimes the problem isn't your message. It's that you built something nobody wants.

That's okay. Pivot. Iterate. Listen.

The Unfair Advantage of Solving Your Own Problem

Come back to this: You're your first user.

When you built something you need:

  • You use it every day
  • You see what's missing
  • You know what matters
  • You can speak authentically
  • Your conviction shows

When you demo it, people see that you actually use it. That matters.

When you write about it, your experience is real. That matters.

When you explain why it exists, you're not guessing. That matters.

The best marketing is genuine enthusiasm from real usage.

If you don't use your own product, why would anyone else?

The Bottom Line

Building software is the fun part. It's what you're good at. It's why you started.

But building it is only 20% of making it successful.

The other 80% is:

  • Understanding the problem deeply
  • Communicating why it matters
  • Explaining it clearly to others
  • Showing up consistently
  • Getting users to try it
  • Listening and iterating

You can't code your way out of this. You have to talk to humans.

The best product that nobody knows about doesn't matter.

The good product that people know about and use changes lives.

Your software needs users to matter. Go get them.

Start by:

  1. Using it yourself (seriously)
  2. Getting clear on the problem and solution
  3. Writing about why you built it
  4. Showing it to 10 people who have the problem
  5. Listening to feedback
  6. Showing up consistently

Build it. Use it. Explain it. Share it. Repeat.

That's how software goes from "I made something" to "I made something that matters."


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